Only 4v4 matches count. The math is inspired by the official 4v4 ladder, not the official formula itself.
Everyone starts at 1000; the floor is 100.
Each player is compared against the opponent team's average rating:
E = 1 / (1 + 10^((opponent team average − your rating) / 400))
Win: new = old + K × (1 − E) Loss: new = old + K × (0 − E)
Applying 1v1 Elo to 4v4 naively means comparing team averages, which gives all four players identical deltas — a carry and a passenger would change by the same amount. The official 4v4 ladder compares each player's own rating with the opposing team, so a strong player gains little against a weak team, and a weak player loses little against a strong one. This site follows the latter.
| Games | K |
|---|---|
| under 10 | 40 |
| 10 – 29 | 32 |
| 30+ | 24 |
Players are keyed by their Steam64 numeric ID, so renaming does not split a record.